Category Archives: Programmable Series
Programmable Series – Endless Collection
The concept of having something to collect in video games has existed almost as long as video games themselves. Many arcade games and classic console games make collecting items an important aspect or even the main objective of the game. … Continue reading
Programmable Series – By Any Other Game
Every video game is an interactive experience, but when does an interactive experience become a game? Video games by their very design require input from an external source, most commonly a keyboard, mouse, controller or joystick. If a game played itself it … Continue reading
Programmable Series – The Sounds Of Context
Audio in video games is an interesting beast to tackle. You’ve got background music to set the mood and enhance the environment. You’ve got sound effects for the actions players and characters perform within the game. You may even have voice … Continue reading
Programmable Series – Self Inflicted
You may have heard some variation of the phrase “from limitation comes creativity.” Usually, this phrase is used in reference to a physical limitation. One such example would be an artist who has lost the use of their hand, who then … Continue reading
Programmable Series – Turn the Page
A great advantage that games have over other types of media is the inherent interactivity that comes with them being games. You can simply push a button and the outcome of events will change. The player gets to control the actions of … Continue reading
Programmable Series – This Is Just A Tribute
If you have even a passing knowledge of video games, there’s no doubt you are familiar with more than a few iconic characters, whether they be a speedy blue hedgehog or a pair of moustachioed plumbers. Maybe you’ve thought about producing … Continue reading
Programmable Series – On The Level
Level design is one of the most significant aspects of the game design process – its impact on a game extends beyond simply the look and feel of the environment. However, its importance is often overlooked when considered alongside other … Continue reading
Programmable Series – Know Your Limits
Your concept is coming together and designs are falling into place – now it’s time to start implementing your game designs into something tangible. Having a hardware target in mind is a great start, but the important questions begin to … Continue reading
Programmable Series – Skip It!
As the concept for a game comes together, it’s exciting to think about all of the things that are going to be included. There are so many elements to a game, it can become easy to concentrate on the more … Continue reading
Programmable Series – Presentation
When you begin designing games you will quickly find that there are 3 significant elements that make a video game. The arguably most important element is the gameplay; if a game has solid controls, an intuitive camera and has enjoyable … Continue reading