Tag Archives: Features

Bold Controllers, Forgotten Worlds and Taking out the Trash – Culture Collection #22

This amazing shot was taken by ethnographer and photographer Laura de Reynal. In her photographs, de Reynal has worked to capture the impact of projects run by companies that aim to introduce the internet and other technology into communities where it … Continue reading

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Masahiro Sakurai’s Exhaustive Smash Bros. Blog Gave Me a Year of Joy and Agony

Between New Super Mario Bros. turning ten last May and the recent discovery that the Smash Bros. DOJO!! – a website used by Super Smash Bros. series director Masahiro Sakurai to promote the then upcoming release of Super Smash Bros. Brawl – began updating ten … Continue reading

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Programmable Series – The Sounds Of Context

Audio in video games is an interesting beast to tackle. You’ve got background music to set the mood and enhance the environment. You’ve got sound effects for the actions players and characters perform within the game. You may even have voice … Continue reading

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Programmable Series – Self Inflicted

You may have heard some variation of the phrase “from limitation comes creativity.” Usually, this phrase is used in reference to a physical limitation. One such example would be an artist who has lost the use of their hand, who then … Continue reading

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Programmable Series – Turn the Page

A great advantage that games have over other types of media is the inherent interactivity that comes with them being games. You can simply push a button and the outcome of events will change. The player gets to control the actions of … Continue reading

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Minus World Reading List – November 2016

Nintendo offered us some engaging conversation last month in an interview with long-time developer Yoshio Sakamoto, translated as part of a short interview series celebrating release of the Nintendo Classic Mini: Nintendo Entertainment System. This particular instalment, which focuses on Balloon Fight, features … Continue reading

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The Minus World 2016 Christmas Gift Guide

Regardless of who you believe delivers your Christmas presents every year, it seems to be a universally accepted fact that they’re a pretty busy guy/gal. The likelihood is they’re not going to have it easy when it comes to accommodating … Continue reading

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Programmable Series – This Is Just A Tribute

If you have even a passing knowledge of video games, there’s no doubt you are familiar with more than a few iconic characters, whether they be a speedy blue hedgehog or a pair of moustachioed plumbers. Maybe you’ve thought about producing … Continue reading

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Minus World Reading List – September 2016

Despite a relatively quiet September here on Minus World, our fifth reading list this year is our busiest yet. In no particular order, we’ve got another selection of must-see articles and videos that are definitely worth your attention. First up, Mathew … Continue reading

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Programmable Series – On The Level

Level design is one of the most significant aspects of the game design process – its impact on a game extends beyond simply the look and feel of the environment. However, its importance is often overlooked when considered alongside other … Continue reading

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