- We made a magazine. It’s issue 20 of ARTEFACT, the UAL magazine you probably don’t know exists. It’s got some great stuff inside and I’m not just saying that because I’m in it; our team put together some quality journalism and it’s totally free, too. Give @artefactmag a follow and keep an eye out if you want to know where you can get a copy next week.A £10,000 quilt ruined my lifeThe city, empty, but alive in its texture.I’m in there, somewhere.Works of Lee Krasner up close. She created these meticulous, suffocating spaces that speak boldly and embody a certain eclecticism prevalent throughout her life. Go and see them in person.I truly wish I could give you a credible reason for why I purchased the late 60s child’s bath toy - like that I’m having a kid or just bought a house with a bath, for instance - so I wouldn’t have to admit that it’s because I like it as some kind of weird art object.Views of the old fire station. Taken on a Casio Exilim EX-S2.Shout-out to everyone refusing to accept that the early 2000s have come to an end. Taken on a Casio Exilim EX-S2.A verdant pocket of quietness amongst the force of it all.A photo can’t even attempt to convey the vitality and strength of Kamasi Washington’s music. Seeing him make his sax scream with Thundercat on bass and his dad stood up there next to him on the soprano is something I’ll never forget.
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Tag Archives: Programmable Series
Programmable Series – By Any Other Game
Every video game is an interactive experience, but when does an interactive experience become a game? Video games by their very design require input from an external source, most commonly a keyboard, mouse, controller or joystick. If a game played itself it … Continue reading
Programmable Series – The Sounds Of Context
Audio in video games is an interesting beast to tackle. You’ve got background music to set the mood and enhance the environment. You’ve got sound effects for the actions players and characters perform within the game. You may even have voice … Continue reading
Programmable Series – Self Inflicted
You may have heard some variation of the phrase “from limitation comes creativity.” Usually, this phrase is used in reference to a physical limitation. One such example would be an artist who has lost the use of their hand, who then … Continue reading
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Programmable Series – Turn the Page
A great advantage that games have over other types of media is the inherent interactivity that comes with them being games. You can simply push a button and the outcome of events will change. The player gets to control the actions of … Continue reading
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Programmable Series – This Is Just A Tribute
If you have even a passing knowledge of video games, there’s no doubt you are familiar with more than a few iconic characters, whether they be a speedy blue hedgehog or a pair of moustachioed plumbers. Maybe you’ve thought about producing … Continue reading
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Programmable Series – On The Level
Level design is one of the most significant aspects of the game design process – its impact on a game extends beyond simply the look and feel of the environment. However, its importance is often overlooked when considered alongside other … Continue reading
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Programmable Series – Know Your Limits
Your concept is coming together and designs are falling into place – now it’s time to start implementing your game designs into something tangible. Having a hardware target in mind is a great start, but the important questions begin to … Continue reading
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Programmable Series – Skip It!
As the concept for a game comes together, it’s exciting to think about all of the things that are going to be included. There are so many elements to a game, it can become easy to concentrate on the more … Continue reading
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Programmable Series – Presentation
When you begin designing games you will quickly find that there are 3 significant elements that make a video game. The arguably most important element is the gameplay; if a game has solid controls, an intuitive camera and has enjoyable … Continue reading
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Programmable Series – The Spirit Lives On
Programmable Series is a new feature written by Mike Clark covering a wide variety of topics related to independent games development. Read it to learn about the development processes and concepts behind some of your favourite titles and how you can … Continue reading
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Tagged Features, Game Development, Indie, Indie Developer, Indie Games, Programmable Series
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