Category Archives: Features

Bold Controllers, Forgotten Worlds and Taking out the Trash – Culture Collection #22

This amazing shot was taken by ethnographer and photographer Laura de Reynal. In her photographs, de Reynal has worked to capture the impact of projects run by companies that aim to introduce the internet and other technology into communities where it … Continue reading

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Programmable Series – By Any Other Game

Every video game is an interactive experience, but when does an interactive experience become a game? Video games by their very design require input from an external source, most commonly a keyboard, mouse, controller or joystick. If a game played itself it … Continue reading

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RPG Eats, Game Boy Knitwear and Relationship Goals – Culture Collection #21

‘Game Legend‘, a fair at which various dōjin groups get together to exhibit and sell their gaming-themed creations, took place earlier in May. Kazzycom was there to capture the scene and shared with us a nice shot of some 8-bit Shugei from … Continue reading

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Masahiro Sakurai’s Exhaustive Smash Bros. Blog Gave Me a Year of Joy and Agony

Between New Super Mario Bros. turning ten last May and the recent discovery that the Smash Bros. DOJO!! – a website used by Super Smash Bros. series director Masahiro Sakurai to promote the then upcoming release of Super Smash Bros. Brawl – began updating ten … Continue reading

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Highlights from the 2017 My Famicase Exhibition

We introduced this year’s My Famicase Exhibition, an art show consisting entirely of creative designs for make-believe Famicom games, at the end of last month. Hosts METEOR have now uploaded their full online gallery of every cartridge on display. After … Continue reading

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You’ve Probably Never Played… Barbarossa

Barbarossa Developer(s): SystemSoft Publisher: Sammy Platform(s): Super Famicom Release Date: November 27th 1992 (Japan exclusive) Hitler was a bad guy. It’s hardly a surprise, all things considered, that the majority of his video game appearances have seen him take on the fitting role … Continue reading

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Programmable Series – The Sounds Of Context

Audio in video games is an interesting beast to tackle. You’ve got background music to set the mood and enhance the environment. You’ve got sound effects for the actions players and characters perform within the game. You may even have voice … Continue reading

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Solar Power, Quirky Cabs and The Great Outdoors – Culture Collection #20

Spring has well and truly sprung and it’s the time of year where many partake in ‘hanami‘, the viewing of spring cherry blossoms during the brief window in which they adorn fruit trees across Japan. Miki7722‘s blossom-viewing trip was apparently lacking … Continue reading

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Slick Setups, Lazy Stores and Even More Diskun Love – Culture Collection #19

With The Legend of Zelda: Breath of the Wild making waves this month, it seems only fitting to start off by showing some love to Nintendo’s fantasy powerhouse – namely with this brilliant vintage Zelda keshi, shared by sculptor and small toy afficionado … Continue reading

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Programmable Series – Self Inflicted

You may have heard some variation of the phrase “from limitation comes creativity.” Usually, this phrase is used in reference to a physical limitation. One such example would be an artist who has lost the use of their hand, who then … Continue reading

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