Author Archives: Mike Clark (Chemical Taint)

About Mike Clark (Chemical Taint)

*Indie game developer, specializing in classic and arcade style games. I design games primarily for personal computers and handheld/mobile devices. *Musician and part-time music producer. *Writer for Minus World's "Programmable Series."

Programmable Series – Self Inflicted

You may have heard some variation of the phrase “from limitation comes creativity.” Usually, this phrase is used in reference to a physical limitation. One such example would be an artist who has lost the use of their hand, who then … Continue reading

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Programmable Series – Turn the Page

A great advantage that games have over other types of media is the inherent interactivity that comes with them being games. You can simply push a button and the outcome of events will change. The player gets to control the actions of … Continue reading

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Programmable Series – This Is Just A Tribute

If you have even a passing knowledge of video games, there’s no doubt you are familiar with more than a few iconic characters, whether they be a speedy blue hedgehog or a pair of moustachioed plumbers. Maybe you’ve thought about producing … Continue reading

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Programmable Series – On The Level

Level design is one of the most significant aspects of the game design process – its impact on a game extends beyond simply the look and feel of the environment. However, its importance is often overlooked when considered alongside other … Continue reading

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Programmable Series – Know Your Limits

Your concept is coming together and designs are falling into place – now it’s time to start implementing your game designs into something tangible. Having a hardware target in mind is a great start, but the important questions begin to … Continue reading

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Programmable Series – Skip It!

As the concept for a game comes together, it’s exciting to think about all of the things that are going to be included. There are so many elements to a game, it can become easy to concentrate on the more … Continue reading

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Programmable Series – Presentation

When you begin designing games you will quickly find that there are 3 significant elements that make a video game. The arguably most important element is the gameplay; if a game has solid controls, an intuitive camera and has enjoyable … Continue reading

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Programmable Series – The Spirit Lives On

Programmable Series is a new feature written by Mike Clark covering a wide variety of topics related to independent games development. Read it to learn about the development processes and concepts behind some of your favourite titles and how you can … Continue reading

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