REVIEW – Petit Novel Series – Harvest December (3DS)

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Petit Novel Series – Harvest December
Developer: Talestune
Publisher: CIRCLE Entertainment
Platform(s): 3DS
Release Date: December 10th 2015
Links: Nintendo UK Site

Reviewed by Oliver Jameson (@MinusWorld)


When you consider the critical acclaim of the likes of the Zero Escape and Ace Attorney series on Nintendo’s handheld systems, it’s a surprise that there aren’t more visual novel offerings available on the 3DS. A genre that focuses on storytelling, often blended in with puzzle or decision-making elements, is right at home on a portable system, but as of yet the 3DS’ library of VNs has paled in comparison to that of its ‘competitor’ the Vita, or even its predecessor the DS.

However, Japanese dōjin game development circle Talestune seek to fill this gap with the release of their portable visual novel series Harvest December, finally making its way to the west. Originally released as thirteen standalone chapters at a price of 100 yen each, but now available in the form of a complete downloadable package, the series tells the story of Masaki Konno, a boy who has relocated to the rural town of Tagami from Tokyo. As the plot develops, you’ll discover more about the peculiar supernatural elements that surround this town, as well as get to meet many of its residents that fit into the bizarre love triangle that takes centre stage throughout the story.

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The way the story is told is rather interesting. Firstly, it’s important to make it clear that this is a ‘kinetic’ visual novel, the type of VN where the player doesn’t interact with the story; in Harvest December, you’re reading a story accompanied with art – no influences on the way the plot goes, nor gameplay sections of any kind – this isn’t a bad thing as such, but it’s definitely worth knowing when going in. The primary overarching plot focuses on Konno and his two love interests, the daughter of a wealthy family who control the town and, in a rather bizarre turn of events, the local goddess who watches over the land. As you’d imagine, this leads to some rather unique romantic situations, both confrontational and comedic, with the story doing a good job at throwing the unexpected at you and taking turns that you simply wouldn’t be able to foresee. However, the occasional chapter instead puts you in the perspective of one of Konno’s friends, allowing you to view what’s going on from a different perspective in a refreshing and natural manner that helps to give the whole cast a well-rounded development. However, on separate occasions when a scene cuts between two different locations, the transition feels a little forced; the game makes use of various styles of execution, some of which work more than others, which does create a bit of inconsistency in the presentation.

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The games you should’ve played in 2015

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2015 is finally coming to a close. The world of gaming was well and truly turned on its head this year; we’re entering a time where Nintendo are developing mobile games and opening theme parks, a time where The Last Guardian is actually coming out, and one where people are actually paying $100 for Devil’s Third. We’ve also been faced with many ups and downs over the year; news such as Hideo Kojima finally breaking free of Konami’s clutches and forming his own studio was something that likely brought pleasure to many a fan of his work. At the same time, the tragic passing of the influential and much-loved Satoru Iwata filled many with sorrow.

An awful lot has happened in just 12 months. With a brand new year on the horizon, there’s no better time to look back on 2015, especially the thing that brought this all together; the games. Below you can find a small compilation of some of the titles that released this year that I think you definitely shouldn’t have missed, in no particular order. It’s likely that many of them you would’ve tried, but perhaps there are a few in there that slipped off your radar that you’ve yet to try! Please enjoy.

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You’ve Probably Never Played… Cutie Suzuki no Ringside Angel

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Cutie Suzuki no Ringside Angel
Developer: Copya System Ltd.
Publisher: Asmik Corporation

Platform(s): Mega Drive
Release Date: December 12th 1990 (Japan exclusive)


Wrestling games are hardly an obscure affair, especially in the fourth generation of consoles. The likes of Fire Pro Wrestling and Saturday Night Slam Masters are fondly remembered as the best of the best when it comes to Japanese-developed wrestling titles, with systems like the SNES, Sega Mega Drive and PC Engine providing the perfect opportunity to offer players a more convincing wrestling experience compared to the more primitive titles seen on earlier systems. As well as being host to some retro wrestling favourites, the Mega Drive also has the claim to fame of being host of one of the earliest examples of a game based on female wrestling, Cutie Suzuki no Ringside Angel. This particular title is considered to be part of the driving force behind introducing female protagonists into gaming, the roster made up of a variety of fictional female fighters, as well as the titular now-retired professional wrestler and one time winner of the Japan Women’s Pro-Wrestling (JWP) junior championship, Yumi Suzuki, who fought under the ring name Cutie Suzuki from 1986 to 1999.

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Despite a fictional roster filled with colourful and eccentric anime-esque designs, Ringside Angel sticks close to realism when it comes to gameplay. Clotheslines, Boston crabs, DDTs, suplex of all varieties; the diverse arsenal you’d expect to see in any authentic wrestling match are all here, along with pins and techniques that make use of the ropes and ring-posts. With this in mind, Ringside Angel plays like less of a fighting game, taking on a more slow-paced and methodical format that forgoes the superhuman jumps and throws you’d come to expect from one-on-one fighters on the Mega Drive. It’s a game that most definitely requires practice if you plan on tackling each of the game’s five leagues, each with bizarre names such as ‘Straw Berry’, ‘White Snow’ and ‘Star Light’.

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DMGs, Christmas Presents and Terrifying Famicom Men – Culture Collection #7

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Just like that, christmas has come and gone, but even during the holidays the world of gaming culture never sleeps! As a matter of fact, christmas is the ideal time to share the joys of consoles new and old with family and friends. Brycecorp, who appears to be brandishing a Sega Saturn on his back à la Segata Sanshiro, clearly has the right idea, spending his christmas not only with his family, but with the Sega Saturn Christmas Nights campaign box. When you think about it, the Saturn is the ideal retro console for the christmas period, especially considering this particular version came bundled with the unique christmas variation of NiGHTS into Dreams!

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This gives me the perfect chance to plug the fact that I actually received a Sega Saturn for christmas myself! It came with a nice selection of games, most notably Virtua Fighter 2Daytona USA and a variety of other Sega sports classics. As you can see from my ‘haul’ shot above, I also bagged myself a copy of Hardcore Gaming 101‘s interview-filled gaming bible, The Untold History of Japanese Game Developers, and a copy of LBX for 3DS that’s keeping me thoroughly occupied. I’ll take this opportunity to thank my family, who have excellent taste in buying gifts! As you’d expect, you can look forward to coverage of some Saturn delights on Minus World in the future.

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REVIEW – Dariusburst Chronicle Saviours (PC/PS4/Vita)

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Dariusburst Chronicle Saviours
Developer: Pyramid, Chara-Ani
Publisher: Degica
Platform(s): PC, PS4, Vita
Release Date: December 8th 2015
Links: Official Website

Reviewed by Oliver Jameson (@MinusWorld)


Almost 30 years have passed since Taito‘s Darius series first made its way into arcades across Japan, bringing with it its bizarre mix of robotic sea life, ridiculously memorable soundtracks and challenging shoot ’em up gameplay. In 2009, developers Pyramid sought to reinvigorate the ageing franchise in a world where, regrettably, shooting games of a more traditional variety were beginning to go out of fashion. Taking pride of place as a cult classic amongst fans of the genre, Dariusburst launched on PSP, giving the series a new lease of life and a new lick of paint to go with it. Whilst offering something quite unique, Dariusburst has received numerous iterations and expansions, making use of innovative arcade technology to offer immersive and compelling experiences that stay faithful to the original Darius concept but with more modern and individual execution.

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Dariusburst Chronicle Saviours is undoubtedly the most comprehensive revision to Dariusburst to date. It’s absolutely jam-packed with content, featuring a wide variety of different game modes that let you play the Dariusburst series in all its forms; the arcade original release with branching stage paths, as well as its revision Another Chronicle EX are both included in the game’s ‘AC’ mode, which uses arcade-accurate scaling to accommodate for the way the original game was formatted, on a dual widescreen arcade cabinet. Whilst the PC release takes better advantage of this due to support for a dual-monitor setup, which when in action looks truly spectacular and is notably the only way to get an arcade-faithful experience in your own home beyond importing a cabinet (which for most people is likely out of the question. For those who do have this as an option, I envy you). When playing on the PS4 and Vita versions (or if playing using a PSTV), AC Mode is instead portrayed in a zoomed-out format that allows everything to fit onto your TV or handheld screen. Whilst it’s nice that this mode is still present, since it adds significantly to the game’s content and longevity, the execution feels like something of a last resort; it really shows that this game wasn’t made for home consoles and you can forget getting any use out of the on-screen HUD (although it’s debatable as to whether or not you’ll be able to draw your eyes away from the action itself), but it was likely the only option for bringing the arcade experience to home consoles without causing detriment to the experience.

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You’ve Probably Never Played… Daze Before Christmas

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Daze Before Christmas
Developer:  Funcom
Publisher: Sunsoft

Platform(s): Sega Mega Drive, Super Nintendo
Release Date: 1994


It’s understandable that seasonal video games are rarely the most successful of titles. Whilst certain memorable holiday-themed spinoffs such as Sega’s Christmas NiGHTS into Dreams or magazine giveaway Christmas Lemmings exist, you’ll be hard pushed to find a christmassy title that, for lack of a better description, wasn’t developed as a seasonal cash-grab or a promotional giveaway. Daze Before Christmas is a very peculiar title for this exact reason; not only does it stand as its own right as a platformer that just happens to have a wintery theme, the circumstances surrounding its release were rather uncommon for a holiday game; not only is it one of the few commercially released christmas-themed games, said release was dealt with in a rather puzzling and unexpected manner.

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You’d imagine for a country that spends an average of over $800 billion on christmas shopping every year, the USA is the first place you’d go when you want to release a christmas-themed game. However, Norwegian developers Funcom had something else in mind, opting for an incredibly limited print run that has sent asking prices for this title through the roof amongst collectors; Daze Before Christmas first made its way to the Sega Mega Drive, exclusively in Australia, before eventually being released on the SNES, this time including Europe (although the European release turned out to in fact be exclusive to Germany). This wasn’t the only PAL Mega Drive release to receive exclusive distribution in Australia, with the likes of Ecco Jr. and Fatal Fury 2 receiving a similar bizarre treatment, but expectedly this marketing move caused this particular christmas adventure to slip through the cracks somewhat.

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You’ve Probably Never Played… Melfand Stories

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Melfand Stories
Developer:  Sting
Publisher: ASCII

Platform(s): Super Famicom
Release Date: March 25th 1994 (Japan exclusive)


During the 16-bit era of gaming, beat ’em ups were a dime a dozen. Finally gamers around the world could play faithful recreations of their favourite arcade games in their own homes, so it’s no surprise that some of the most popular titles, many of which were beat ’em ups, would be some of the first to make the jump from cabinet to cartridge form. Many tried and failed to emulate the success of the likes of Capcom’s Final Fight and SEGA’s Streets of Rage, in some cases outright copying them, but every so often a title in the genre would come along that stood on its own two feet; perhaps it innovated in some way, or maybe had simple thematic differences to the commonplace punk-bashing seen in the more popular titles, but in any case, these games would always be a point of interest for fans of the genre.

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Melfand Stories is precisely one of these titles. Released exclusively in Japan in 1994 by Sting Entertainment, who most notably developed a variety of lesser-known fantasy titles such as RPGs Dokapon Kingdom and the gorgeous-looking  Yggdra Union for Game Boy Advance (a title you can expect to read more about on Minus World at some point in the future), Melfand Stories offers what at a glance appears to be a simplified take on a fantasy beat ’em up, but in fact offers a deep and rewarding experience for up to two players, through fun scrolling action, attractive visuals and a diverse lineup of characters, each with unique play styles to accommodate a wide variety of beat ’em up fans.

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Get acquainted with Osaka with a little help from Swery in this fun video

Hidetaka Suehiro (more commonly known by his handle Swery), developer of cult favourite titles such as The Last Blade, Deadly Premonition and most recently, D4has been recruited by toco toco tv to give us a tour of some of his favourite spots in his home city, Osaka!

It’s a nice, laid back video that shows off a variety of spots in the city, ranging from arcades to his favourite drinking haunts, as well as featuring a few tidbits that are certain to interest any fans of Swery’s work. If you ever wanted the chance hang out with the man himself, this is it! Even if that isn’t your dream it’s worth watching just to hear him say “it’s tequila time”!

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A Look at EDITMODE’s THE KING OF GAMES Christmas Pop-up Shop – Culture Collection #6

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I suppose we’re getting to the point where I should start including more christmassy things in this feature, so it’s just my luck that the internet has filled up with a plethora of wonderful shots of THE KING OF GAMES’ christmas pop-up shop at Hedgehog Books and Gallery in Kyoto. All kinds of goods are on sale in the shop which will be open right up until christmas day, ranging from EDITMODE apparel to handmade gaming-themed items. The above shot from EDITMODE’s official Instagram page shows off a wreath that from the outside may appear to simply be your traditional christmas affair, but on closer inspection, a certain comrade of Nintendo’s mustachioed plumber is tucked away behind KOG’s brilliant 8-bit mural!

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An interior shot of Hedgehog Books shows that the store is absolutely packed with merchandise! Various incarnations of Mario are dotted all around and you can even stop for a quick game of Urban Champion on the Sharp Twin Famicom. As you can see, the whole place has quite a warming vibe to it, quite appropriate for the season.

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REVIEW – SteamWorld Heist (3DS)

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SteamWorld Heist
Developer: Image & Form
Publisher: Image & Form
Platform(s): 3DS
Release Date: December 10th 2015
Links: Official Website

Reviewed by Oliver Jameson (@MinusWorld)


Gothenburg-based Image & Form’s SteamWorld Dig: A Fistful of Dirt was a game that caught a lot of people by surprise. The second title in the SteamWorld series, it was a game that invoked more emotion than you’d image from a title about mining steam-powered robots, so clearly illustrating the divide between risk and reward and innocently challenging players to make life and death decisions, often with both a big payout and your pride at stake. People who missed out on SteamWorld Dig missed out on a game with brilliant atmosphere, compelling gameplay and a subtle yet magnificent plot that kept you coming back again and again to watch it slowly unfold, truly putting this franchise about some rusty old robots trying to get by on the map.

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Now in 2015 we’re greeted with a third instalment, SteamWorld Heist. However, rather than simply follow up the cult hit of Dig with a direct sequel, this new entry into the series turns things on their head, taking a familiar atmosphere and setting and re-inventing it as a turn-based game of tactics and shooting. Each mission sees you boarding ships belonging to a variety of villainous factions (each with a role to play in the game’s plot), taking turns to move your crew of up to five automaton space pirates through the hull, picking off enemies and grabbing as much loot as you possibly can, before making a daring escape. Conditions in battle can vary from destroying targets, retrieving specific items or on several occasions, fighting plot-related characters and bosses in lengthy and tense shootouts. Each mission comes with a variety of special requirements to meet, with success increasing your reputation within the galaxy, in turn allowing you to access new areas of the map, recruit new crew-mates and buy higher level weapons. This adds in a real incentive for replayability, as well as maximising the strength of your crew members to fulfil each target on the more challenging missions.

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