You’ve Probably Never Played… BS F-Zero Grand Prix 2

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BS F-Zero Grand Prix 2
Developer:  Nintendo
Publisher: Nintendo

Platform(s): Super Famicom (via Satellaview)
Release Date: 1997 (Japan exclusive)


Considering that only last week we were celebrating the 25th anniversary of the release of the original F-Zero, I felt there was never a better time to take a little look at an F-Zero game you’ve probably never played. Nintendo’s futuristic high-speed racing series is no stranger to Japan-only releases, such as the Game Boy Advance title F-Zero Climax, which tied into the TV Tokyo anime airing at the time. However, this particular Super Famicom release, which bears many a similarity to the original game, was not available due to simple region differences, but as a result of its distribution method, the Satellaview.

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BS F-Zero Grand Prix 2 is in fact the second in a short series of downloadable ‘expansions’ on the original F-Zero, which bring new vehicles and tracks to the fray. The original BS F-Zero Grand Prix mostly consisted of re-used courses from the original game, but made use of the Satellaview’s unique ‘SoundLink’ service, which broadcasted voice recordings that served as commentary as you raced across 19 tracks (divided into four five-race leagues broadcast on consecutive weeks). The normal game soundtrack was replaced via SoundLink with arranged tracks, including some from the official jazz arrange album, with a handful of Japanese celebrities providing the talk as you competed for glory (actor Bucky Koba, who provided a voice over for both BS F-Zero titles, was hardly afraid of putting some of his more ‘strongly worded’ English phrases to use in his commentary, which you can hear for yourself here.).

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However, the second in this short-lived series of F-Zero ‘reinventions’ on the Super Famicom is notable for the inclusion of a wide selection of brand new courses and it’s safe to say that said courses were designed with the players who mastered the original game in mind. Sharp turns, tougher obstacles and seemingly more persistent opponents up the ante when it comes to challenge, so having a good grasp on both the handling and operation of your machine (one of the four brand new ones introduced in the first BS F-Zero Grand Prix) and the five courses available a week (which includes brand new locations that made their first and only appearances in this title) absolutely crucial. What it does retain from the original is the insane speed, so if you don’t have your skills sharpened and your wits about you, you can expect the scene pictured above to become a common sight.

Right from the get-go, this new difficulty is flung right in your face; Mute City IV, a brand new incarnation of the original game’s first track, opens with a death defying leap at almost 1000 km/h that’ll easily catch the inattentive player off-guard and send them hurtling to their death. Luckily, a practice broadcast was supposedly distributed prior to the two airing weeks used for the real game, giving players a chance to test themselves against a set of brand new courses, as well as watch a pre-recorded practice lap performed by the computer. People tend to say the best way to learn is through doing, but in this case, maybe it is better to leave it to the professional.

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Whilst several assets are re-used from the original game (understandable, considering this is more of a new take on the first title), this luckily isn’t too unfavourable, as the game’s gorgeous graphics and Mode-7 effects make a triumphant return. The new vehicles are even more detailed than the original four, even approaching those of the GBA F-Zero titles in terms of quality; whilst their designs are less memorable and iconic than the likes of the Blue Falcon or Fire Stingray, it shows considerable technical improvement over the Super Famicom original, even though they use the same hardware.

I’d honestly have to say that the biggest letdown BS F-Zero Grand Prix 2 presents is a lack of new music tracks. Whilst the SoundLink version made use of the arranged soundtrack, this version of the game has unfortunately been lost to time, considering St.GIGA suspended Satellaview broadcasts in 2000. Recordings still exist of the game in its pure format, but regrettably it is unplayable today. The non-SoundLink version, which is now usable through emulation, simply re-uses the music tracks from the first game, even on the new courses; these songs are iconic, of course, but perhaps my desire for more F-Zero music has got the better of me in this aspect; my appetite for more tunes in that distinct SNES style will forever go un-sated, it seems!

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BS F-Zero Grand Prix 2 reminds me why I hold some contempt towards Nintendo’s Virtual Console service; the retro game program offers the ideal opportunity to re-release unplayable games such as Satellaview titles in their truly intended form, preserving them for all to play. However, this doesn’t appear to be on the agenda any time soon, meaning this is yet another title that, without the use of emulation, could simply be lost to time – a real waste, if you ask me.

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Anniversaries, Arcade Cabs and Bear Wrestling – Culture Collection #3

Last Saturday marked 25 years since the release of the Super Famicom, along with its launch titles Super Mario World and F-Zero (which, if you haven’t already checked out, I covered in a retrospective article just the other day!). It’s certainly a much loved system, so it’s understandable that a flood of tributes and memories filled the internet. The day also provided the perfect opportunity to pick up a set of Arkotype‘s gorgeous Super Mario World postcards or print. The occasion may have passed but they’re still lovely design pieces, so check them out for yourself here.

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Another fitting tribute to the Super Famicom’s legacy is this cool gjinka piece by miaumiauzmiau, which poses the curious question of what if the classic Nintendo system was a human being instead of a 16-bit gaming machine. No offence to the human race, but people suffer from the disadvantage of being unable to natively play Super Metroid and Assault Suits Valken!

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Another anniversary that just passed was that of the Xbox 360! Now whilst it’s true that this was somewhat overshadowed by the Super Famicom’s 25th, (as you might remember from the first instalment of Culture Collection, the 360 had a habit of trailing behind in Japan, poor thing) Microsoft’s seventh-gen offering stood strong on its own merits, with a huge selection of games in all genres. It’s also considered something of a mecca for fans of Cave shoot ’em ups, especially if you can get your hands on the Cave Shooting Collection (pictured above by karous_one, amongst other shoot ’em up titles). Perhaps there’s a future investment to be had in the system?

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I’ll use this as a rather cruel opportunity segway into talking about something that will not be gracing Microsoft’s system; Street Fighter V. The game’s 16 character starting roster has almost been fully confirmed, featuring a mix of brand new fighters and classic combatants re-invented for a more modern Street Fighter. One such confirmed character is Russia’s ‘Red Cyclone’, Zangief! Kotobuki_man appears to have built up quite the collection of merchandise related to the speedo-clad bear-wrestler (four words I never thought I’d write on this site in the same sentence and I’m particularly envious of that large Sofubi that takes centre stage!

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One significant Street Fighter release this week was Shibuya-based music label Brave Wave Production‘s Street Fighter II: The Definitive Soundtrack, the first in their ‘Generations Series’ of releases. On offer was a beautifully designed set of 4 vinyl LP releases providing a remastered version of the entire Street Fighter II soundtrack (both CPS-1 and CPS-2 arcade board versions, which sound considerably different), as well as a 3-disc CD version too. The latter is still available to buy but the vinyl releases sold out in mere minutes, which is no surprise; it’s great to see a resurgence in video game music re-releases and I hope the trend continues for the foreseeable future.

Some would argue that the only way to play Street Fighter II is on an original arcade cabinet, but I imagine that one of these cabs assembled by invadercap just might not cut it! What they lack in power, they make up in creativity, assembled by hand from presumably laser cut parts. It’s a great idea for a desk tidy and something I know many would snap up in a heartbeat! However, what arcade machine is complete without the classic cab artwork? Luckily invadercap did’t take long to deck their designs out in the proper fashion, essentially creating a mini-arcade of stationary storage. I can’t see this one going out of business any time soon.

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25 Years of Speed – A retrospective on F-Zero

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When the Super Famicom released in Japan back in 1990, I hadn’t even been born. Perhaps that’s too personal a way to start a feature looking back at the 25 year legacy of a groundbreaking racing game that helped send the Super Famicom off with a flying start, but I wanted to give some perspective to how long it has been since this title first graced the minds of gamers in Japan and later, across the world.

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In some ways, F-Zero‘s existence as a title is much like that of the fictional flying cars that populate the futuristic racing circuits it features; one based entirely on seemingly miraculous technological advances. Imagine the player who has just come home with their brand new Super Famicom on launch day, 21st of November 1990. Picture the scene as they boot up their new game cartridge, a racing game titled ‘F-Zero‘, for the first time and watch the camera pan down on the chequered starting line that not only marks the beginning of what is potentially the most death-defying Grand Prix to ever be conceived, but what will likely be the fastest and most high-octane gaming experience of their lives.

The year is 2560. Before them lies the sprawling metropolis of Mute City, a truly marvellous city of the future, but one soon to become afterimage left in the dust. The player waits in anticipation, watching the vehicles gently lift above the track, their boosters flaring with a seemingly impatient longing to explode from the starting line and hurtle into the distance. The countdown begins… Three… Two… One… Bam! The roar of the engine takes hold as the machine screams down the track, the sparkling lights of the city nothing but a blur as the vehicles do battle, snaking around one another in a beautifully coordinated chaos of destruction and adrenaline. The only thing that pushes its way above the grating buzz of whirring machinery and racers hurtling past one another at 400km/h is the thumping sounds of 16-bit rock, urging you to push that speedometer just a little bit higher, to turn those corners just a little bit faster. One false move and your machine is nothing but a anomalous fireball of death, a mere afterthought in the mind of your racers. There’s only one thing on their minds; victory!

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Get kitted out to pilot the Vic Viper, courtesy of this GAMES GLORIOUS x KONAMI collab

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This year marks 30 years since the release of the original Gradius, the first entry into Konami’s long-standing and highly influential shoot ’em up series. If you’re a big shoot ’em up fan, you’ll undoubtedly want to mark such a momentous occasion in the genre’s history appropriately and luckily, high quality Japanese fashion brand GAMES GLORIOUS have you covered with their limited edition Vic Viper pilot jacket!

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The jacket, which is handmade and an officially licensed Konami product, stylishly sports four different Gradius-themed emblems. It’s perfect for informing anyone staring at your back that you that you enjoy a good ‘Trans Dimensional Space Fighter’! The front is proudly emblazoned with the number ’85’, representing the original game’s release year of 1985. There’s a nice attention to detail across the entire jacket, which you can buy for yourself here, or you can check out some more pictures below, including the ‘Steel Grey’ variant coming in December!

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You’ve Probably Never Played… Wily & Right no RockBoard: That’s Paradise

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Wily & Right no RockBoard: That’s Paradise
Developer:  Capcom
Publisher: Capcom

Platform(s): Famicom
Release Date: 15th January 1993 (Japan exclusive)


It seems that these days, almost every major franchise has taken the opportunity to trade their usual fanfare in favour of dice rolls and game boards. Undoubtedly the most well-known instance of this peculiar trend is the Mario Party series, which kicked off on the Nintendo 64 and has been going ever since. More recently, even Animal Crossing has seen the unexpected conversion to board game format, a choice questioned by many, but one made nonetheless.

When you consider the current state of the Mega Man franchise, one which some fans consider to be quite dire, (few recent releases and a number of cancelled titles has created a rather dubious future for the Blue Bomber) it would likely come as a surprise to hear that a party game entry to the franchise had both come and gone with little fanfare, not held in the limelight by those longing However, Wily & Right no RockBoard is truly one for the die-hard fans; if the line ‘Mega Man Business Simulation’ gets you excited, then I’m probably talking about you.

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In theory, a Mega Man board game could work quite well; take the concept behind any traditional party game with themed game boards and fun mini-games, give it a Mega Man skin and voila, you’ve made something that quite a few people will likely enjoy. In some ways, this is exactly what RockBoard does, but this is before the days of the party video game as we know it, so rather than adopting that now traditional formula we are instead presented with a traditional board game (you know, those ones with an actual board and little pieces? Remember them?) in the vein of Monopoly or The Game of Life.

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Now on first impressions, that probably doesn’t sound so bad! It’s probably a safe bet that all of your favourite Mega Man characters will be in here, right? Well I sure hope that you like scientists and their daughters, because they’re the stars of the show! The game’s playable characters consist of the three scientists, Cossack, Light and Wily, as well as Kalinka and Roll, their respective daughters (if you can call Roll a daughter, she’s not exactly human!). Each character has a goal that they seek to achieve, ranging from world domination to ‘becoming a real princess’ and in turn the buildings they construct on each square differ accordingly. It has to be said, this is an original idea and one that was likely able to happen due to the game’s release during the height of Mega Man‘s popularity in Japan, but I can’t help but question if a Mega Man party game lacking playable Robot Masters would be able to exist today.

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Real Bouts, Talking Animals and… fish?! – Culture Collection #2

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It seems that everyone’s been on a real Animal Crossing kick recently. It’s no surprise, with two brand new spin-off titles having just released, namely Happy Home Designer, the interior design simulator that released for 3DS last month and Amiibo Festival, the Wii U party game which launched last week in the US. The latter has brought with it a brand new line of Animal Crossing amiibo, which have been brilliantly photographed by thekhaos. I highly recommend checking out the other themed photograph sets on his site, The AnkleRocker.

Now, from brand new to very, very old. These stylish shots of Nintendo’s Color TV-Game taken by tian_liang could certainly provoke some collector’s envy from anyone who’s never got their hands on the first generation console. Whilst its questionable as to whether or not the single included game, ‘Light Tennis’, has high replay value, it’s not that different from its modern tennis counterparts; after all, it and Mario Tennis: Ultra Smash both have only one court.

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Twitter user kazzykazycom is another person with a spectacular collection of games old and new. This week he was showing off a rather unconventional yet thoroughly charming display of miniature Famicom games on a faux sushi conveyor belt, complete with an ROB who is presumably taking on the role of chef! I have to be honest, I don’t know if I’d feel safe eating anything cooked by ROB… As a matter of fact, as nice as Famicom cartridges are, I don’t think it’s a good idea to put them anywhere inside your body!

Another piece of old Nintendo tech to get a new lease of life this week; sasuke35941 took the liberty of converting their old Super Famicom controller into a neat little storage box for their handiwork tools. There’s not too much room in their, but I can’t help but appreciate the idea, it’s a lot of fun.

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The kind of tools you might keep in a box like that are likely the type that birosama1217 uses to make their great Mother themed cross-stitch buttons. This particular pair is of Ness chasing down a Master Criminal Worm, a rare enemy in Mother 2 that dishes out a great experience reward if you can chase it down. I must admit, I’ve spent quite a while chasing for these elusive insects during my playthrough, so it was nice to see a familiar scene recreated in handmade form.

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There are quite a few handmade items featuring in this week’s Culture Collection; this great little collection of pixel sea life (and some vegetables mixed in for good measure!) displayed (and presumably for sale) at the ‘Dejige Expo’ in Japan as part of the Cocotte Dungeon booth. The booth contained plenty of other nicely made Perler bead creations, which you can check out for yourself here.

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Yet another fan-made item that I thought was worth sharing, this nice little series of badges featuring various retro game heroines in a cute super-deformed style! I’m afraid to say that I’m not familiar with the character featured on the badge chosen by miki800, but the included booklet features the likes of Valkyrie of Valkyrie no Densentu fame, as well as Umihara Kawase. It’s nice to see some more obscure characters getting some love!

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Another shot from miki800! As well as their Instagram and Twitter which are host to a bunch of great shots, you should definitely check out the site too! I’ve always been fond of collectables like stickers and badges, but one thing I’ve always had trouble with is thinking of good places to put them! This Macbook decked out in an assortment of stickers looks more like something from 1983 than the 21st century. My favourite has to be that big Famicom Soft Carry Cassette one!

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Finally, for the second week running, Fatal Fury does the honour of appearing last! I’ve always been a fan of the idea behind the Sega Nomad, and jgkry268 has the right idea; taking the fight to the streets! There’s something refreshing about the idea of taking Fatal Fury 2 out and about with you, exposing the general public to the wonderful sounds of many a ‘Power Wave’ and ‘Crack Shoot’ being delivered.

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Nintendo Direct (12/11/15) – Thoughts and Impressions

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Like a pack of rabid hyenas stalking a wildebeest, Nintendo fans have eagerly taken in every little drop of information the company has squeezed out since an E3 presentation that was met with a mixed reaction. However, the coming of the first Nintendo Direct in what feels like an eternity has once again caused an online frenzy; does this latest Direct live up to its expectations and deliver a rush of good news from the gaming heavens?


A truly surprising new challenger!

OK, well not exactly… Let’s just cut to the chase; Cloud from Final Fantasy VII is in Super Smash Bros. for Wii U/3DS. Now look, I’ll be honest, I have no childhood or nostalgia for Final Fantasy VII or the PlayStation, but even I can tell this is a bombshell. There’s a lot of historical importance behind this, taking into account VII‘s planned Nintendo 64 release and the fact that Cloud in particular has had few appearances on Nintendo systems. Although really, this announcement is nothing special, considering Cloud’s other fighting game appearance… right?

A special Smash Bros. presentation has also been announced for next month, and you can look forward to coverage of that when the time comes!

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Dragon Quest is finally heading westward!

After the confusion earlier this year caused by series creator Yuji Hori‘s announcement that Dragon Quest VII and VIII would “release in French”, Nintendo finally chose to announce that Square-Enix’s beloved RPG series’ latest 3DS instalments would finally make their way to Europe. Whilst there isn’t much to say about this other than that it’s coming soon, it’s nice to see that fans of the series worldwide haven’t been forgotten, even when things looked to be in a dire situation for the release of these two remakes outside of Japan.

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Getting in touch with Link’s feminine side!

Hyrule Warriors Legends‘ latest character addition is none other than ‘Linkle’, the female form of Link who remained an unused concept from the original Hyrule Warriors, merely reduced to an appearance in the game’s artbook. However, the upcoming 3DS version of Koei Tecmo‘s crossover hack-and-slash has given her a chance to shine and she looks to be packing a mean punch, dual-wielding crossbows in an incredibly stylish fashion that honestly seemed a tad reminiscent of Resonance of Fate! Linkle joins the likes of Tetra, Toon Link, the King of Hyrule and Skull Kid in Hyrule Warriors Legends, which is set for release in Europe in early 2016.

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Zelda both new and old!

Along with the Hyrule Warriors-related announcements, we were also teased with both the reveal of The Legend of Zelda: Twilight Princess HD, a remake of the GameCube and Wii Zelda title that famously took on a darker tone than its predecessors, as well as mere seconds of footage from the new Zelda for Wii U, still untitled and scheduled for release in 2016. Whilst the latter looked particularly striking in the visuals department, on first impressions more of the former may need to be seen to make an accurate judgement as to whether or not the HD treatment has worked the same wonders as it did for Wind Waker in 2013. Also announced was a special Wolf Link amiibo that will supposedly work with both games; how this will happen, I couldn’t even begin to guess, but it certainly looks like a nice collectors piece.

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Keeping things fresh with more Splatoon content!

Continuing the trend of supporting their newest titles with frequent free updates, Nintendo have unveiled a plethora of stylish new clothing items for Splatoon, along with two new stages soon to be plastered with ink of every colour. Perhaps this was not the 8-armed announcement people were expecting and hoping would come out of today’s presentation, but it’s a real treat to see continuous support for a brand new IP that has quickly garnered a huge fan-base.

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A quadruple hit of Pokémon!

Rumblings from The Pokémon Company‘s Junichi Masuda earlier today suggested that we were in store for some Pokémon-related news, and this came in the form of both brand new reveals and updates on upcoming games. Firstly, the most surprising reveal was that the original Game Boy Pokémon titles, namely the Red, Blue and Yellow versions, will be making their way to the 3DS Virtual Console, despite this being something that has previously been discounted in favour of remakes and new titles. This will undoubtedly please fans of the original games, from a time where things were simpler and there were only 120 of Game Freak‘s collectable creatures to remember the names of! Also announced was a free-to-start, Pokémon-themed Picross, which uses an energy-based formula of limiting free usage that will undoubtedly divide fans of the block-chiseling puzzler, more details on the upcoming Pokémon Super Mystery Dungeon, as well as a trailer showing off the new form of Mewtwo for Namco Bandai-developed fighting game Pokkén TournamentMore Mewtwo is nice, sure, but don’t you think it’s about time they added Heihachi Mishima already?

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Get those requests ready on Miiverse…!

Little needs to be said about this one; Mother 3 has been confirmed for a Wii U Virtual Console release, but only in Japan. This means that in Japan the entire Mother trilogy is available to play on Wii U, and to mark the release an incredibly snazzy-looking prepaid eShop card will be released featuring artwork from the series. I can only imagine it won’t be long before a campaign to bring this one to the west will grasp the Miiverse, and rightfully so; it would be a real shame for players outside of Japan to miss out on this one!


This is only a few of the more notable announcements made during today’s presentation, which you can check out for yourself here. It certainly felt refreshing to see a Nintendo Direct after such a long gap and the influx of new information and announcements will hopefully tide people over for a little while. However, with the announcements of both an upcoming Smash Bros. presentation and future content for the likes of Splatoon and Super Mario Maker, it seems likely that it won’t be long before the ‘hype train’ gets back on the rails.

I also wanted to note that I’m glad to see that a small tribute was made to Satoru Iwata, who sadly passed away earlier this year. I feel it’s important that he was acknowledged, as many will remember him as the lifeblood of both Nintendo and Nintendo Directs. I’m confident that he would wish for Nintendo to continue connecting with its fans in this much-loved method and it will stand testament to his great work for the company.

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PREVIEW – New Style Boutique 2: Fashion Forward (3DS)

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It’s a sad truth that a large number of the many games marketed towards girls that are put out onto the market are quickly dismissed. Many of them are instantly pushed into the category of ‘shovelware’, in some cases based entirely on aspects such as the box art or title. Whilst perhaps the likes of the DS and Wii, which sported much larger casual user-bases than your average console, may have carried more than just a few low-budget titles aimed at girls, there’s no reason that there aren’t games with this audience in mind that can’t be considered some of the ‘hidden gems’ of their respective genre.

The Style Boutique series (known as Style Savvy in the US, or Girls Mode in Japan) has always drawn my attention for a number of reasons. Firstly, it’s published by Nintendo, which in some sense (or perhaps simply as a result of some kind of subconscious personal bias) carries a perception of quality about it; with so many games in the fashion genre on their systems, if Nintendo are willing to invest in this particular title, then there’s bound to be something worth noting here, right? The second point of interest is this particular title’s developer: Syn Sophia, purveyors of all things feminine, with titles under their belt such as Pretty Rhythm Mini Skirt and of course, previous entries in the Style Boutique series. What many do not know, however, is that the company we now know as Syn Sophia is in fact the former AKI Corporation, a company best known for their work on the likes of WWF No Mercy, Def Jam Vendetta and Kinnikuman Muscle Grand PrixWhilst it’s clear that the developer has gone through a transition, changing staff, name and focus alike, it’s difficult not to take note of a Nintendo-published fashion game developed by a company formerly known for a number of much-loved wrestling games (next time you’re doing makeup in Style Boutique, please remember that the game you’re playing was developed by the company formerly responsible for this!).

Of course, it’s only fair to judge this latest entry in the Style Boutique series on its own merits, backdrops and power bombs aside. From playing the trial version of New Style Boutique 2: Fashion Forward (which, contrary to what the name suggests, is actually the third entry in the series), one thing is very clear; the tried and tested formula of previous installments has remained relatively unchanged. The basic idea behind Style Boutique is that you play the role of a stylist, helping customers in your very own boutique pick out the outfits of their dreams, eventually working your way up the fashion chain until you can compete in catwalk modelling shows.

However, this third title changes things up a little, adding two new professions into the mix; as well as selling clothes, you now can take on the role of both a hairstylist and a makeup artist, helping your clients get the look down on three different levels. This is a pleasant addition in that it not only brings more variety to the game, creating gameplay opportunities beyond simply dressing customers, but in that it also adds further customisation options for your own player character, who you can both style and dress in any of the clothes available in your shop; the demo featured 350 unique items and that didn’t include a number of types of item such as bags and even leg warmers (perhaps there are more than a few similarities between this game and some of Syn Sophia’s past ventures after all!).

This may simply be the structure of the demo, but the game’s way of putting you into the shoes of these three fashion jobs can only be described as weird! The way you essentially waltz into an established hairdressers and start cutting people’s hair without permission, even to the extent of causing the owner to reconsider her career choices, feels almost comedically forced. Whilst this was never a game that was going to sell based on its story, there’s something a little unsettling about your playable character being some kind of ‘Fashion God’ who is more skilled than a wide variety of trained professionals, to the extent that shopkeepers rely on you to serve their customers to stay afloat! Maybe I’m just overanalysing things though…

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You’ve Probably Never Played… N.Y. Nyankies

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N.Y. Nyankies (Rockin’ Kats)
Developer: Atlus
Publisher: Atlus

Platform(s): Famicom/NES
Release Date: 5th April 1991


Long ago, before the likes of Persona and Etrian Odyssey had even been thought of, Atlus was a very different company. This was a decidedly younger Atlus, perhaps one that had yet to find its feet as the RPG powerhouse we know today. This is an Atlus that brought you tie-ins of a questionable quality, such as Friday the 13th and The Karate Kid on NES. This is also an Atlus that came up with the name ‘New York Nyankies’, and that’s a truly wonderful thing.

Picture this: a young, up-and-coming ‘jazz cat’ trying to make his way on the rough, tough streets of the Big Apple… but not as you know them. Dogs have overrun the city and are proceeding to spread the tyranny of their organised crime through the streets; vandalism, littering, openly carrying firearms in broad daylight, and not to mention the most heinous crime of all, kidnapping the girlfriend of our titular ‘Nyanky’.

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I say ‘Nyanky’, but in the west this game lost this illustrious title, instead going under the more safe guise of Rockin’ Katsour protagonist now called ‘Willy’. It has to be said that the game certainly has an original concept behind its themes, which stands in quite stark contrast from the more ‘hip’ and modern titles Atlus produce today; N.Y. Nyankies feels like it could easily be a tie-in for a saturday morning cartoon, or even an anime adaptation à la Samurai Pizza Cats.

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It’s no surprise that this particular title made its way to the arcades via Nintendo’s PlayChoice-10, an arcade machine capable of running up to 10 NES titles; it’s got just the right difficult level to be an arcade title, hard enough to rob most unsuspecting youths of their quarters, but a rewarding title for those who can master the game’s ‘Punch Gun’ mechanic; Willy’s (I’m going to go with the US name, because eventually you’ll all get tired of me writing ‘Nyanky’ over and over again) weapon of choice is essentially a revolver that fires out a giant white fist that can be used to bash enemies heads in, pick up certain objects, bounce around like Scrooge McDuck and even swing from buildings in a manner that I can only describe as being like an even more physics-defying, less Nazi-resurrecting Bionic Commando.

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Luckily, this isn’t the game’s sole weapon; various upgrades can be purchased through a store inside Willy’s TV (something which also serves as the game’s stage select; clearly this was the inspiration for Persona’s TV World, right?) such as bombs, extra lives and even roller skates to increase your speed. You can’t buy any of these until you earn enough money, however, and this will require enough skill to beat one of the four levels open from the start of the game; clearly this game has a learning curve and requires some investment if you want to get the most out of it.

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There’s a nice yet surprising variety of stages from a game with New York in the title; the opening level sees you on the city streets, but the game’s second stage closer resembles something out of Operation Wolf, albeit with an absence of wolves and instead featuring bears throwing some kind of napalm bombs. Stage three is set in some kind of terrifying circus world, complete with bratty dog children tearing around on scooters and… evil pandas throwing spinning plates? It seems like every species you could imagine is out to get our feline protagonist, so you’ll certainly have to have your whits about you… and be good at using that giant fist gun.

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The fourth stage takes you to the Wild West, which is quite the departure from New York City. I feel like at some point in development Nyankies became more of a ‘Stereotype of the US World Tour’ game as opposed to one focused around the Big Apple, but hey, it beats playing the same stage again and again and helps to keep things fresh. The fact that you can tackle any stage in any order you want is a nice, Mega Man-esque touch too. Keep your eyes peeled for the various bits of Atlus imagery, such as that sign pictured above; tiny self-inserts are dotted all around the game!

N.Y. Nyankies is simple enough that it’s accessible as a quick platforming romp, but has a good enough learning curve in there that it rewards those willing to master it’s quirky but inventive toolset. I think it would be nice to see Atlus throw their modern day conventions out of the window for once and try their hand at a game like this again; I’m sure they’re more than capable of pulling it off!

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Soundchips, Takoyaki and Broken Dreams – Culture Collection #1

This is the first entry in a series of regular posts I’m planning on making that aim to give you a little window into gaming culture; be it apparel, artwork, events or music and of course, the games themselves, this weekly feature will cover a selection of photos, videos and writing from around the web and beyond in a more casual, free-form style that I hope you’ll find enjoy!

I highly recommend checking out the sources for everything featured, because you can be sure there’ll be more good stuff where they came from.

Legendary video game composer Yuzo Koshiro, well-known for his unforgettable soundtracks featured in titles such as The Revenge of Shinobi and Streets of Rage amongst a whole host of others, can be seen here trying his luck at a gachapon machine dispensing FM sound chips. I’m no expert on the technicalities of music-making, so I couldn’t say if it was 500 yen well spent or not, but Mr. Koshiro seemed pretty pleased with the Yamaha YM2151 inside the capsule!

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It seems like wrockn_, a presumed fan of Mr. Koshiro, decided to gift him a Sharp Twin Famicom. He’s been playing some Gyruss and Akumajō Dracula and I have to say, I’m a tad envious of that nice stack of Famicom Disk System games he has on the desk!

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This gives me the chance to segway into a shameless plug of my own recent Twin Famicom acquisition! It’s a very attractive system in the flesh and I’m looking forward to bringing you plenty of coverage of the weird and wonderful titles it has to offer. That is, if I can pull myself away from the temptation to just take glamour shots of it all day!

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You can’t help but feel sorry for this shelf of broken Xbox 360s lined up in the junk section of Japanese hardware store Hard-Off. This slightly glum looking shot caught my eye amongst wrockn_’s pictures;  it’s a sorry sight and testament to the 360’s lack of success in Japan, with these particular systems being sold for parts at as low as £5 a pop. If that boxed Saturn peeking out at the top of the shelf is a similar price though… Well, I might have to get on a plane!

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Luckily, there are people out there who make it their job to give old consoles a new lease of life; robopanda777 has built some of the best-looking custom Game Boy units I’ve ever seen! His Instagram is criminally low on followers, so go and give him a follow there and on Twitter, where he posts some great LSDJ vines!

I also highly recommend giving this fantastic remix of ‘White Land’ from the original F-ZERO a listen, arranged by 2mg and recorded using one of Robopan’s modded Game Boys!

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Cute little electronics store BEEP appear to have had some sort of Xevious-fest last week, setting up Namco’s classic and influential side-scroling shooter on seemingly every platform under the sun! There’s something really charming about that dated-looking vertical display setup on the far right!

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On the topic of Japanese stores doing fun things, design store METEOR appear to have recently been selling some homemade Famicom Takoyaki. It looks delicious and the labels are a nice touch that I couldn’t ignore!

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Whilst not strictly gaming-related, there was also no way I could ignore these stylish stickers designed by U井, whose artwork you may recognise from the 2015 My Famicase Exhibition, which is organised by METEOR. Unfortunately the stickers appear to be completely sold out, but you can still browse the collection over at the MHz Online Store.

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As displayed in this nice shot by pomegd, it seems that Japanese shoe company ANIPPON have shipped out their line of special SEGA console-themed trainers. The pair pictured is the ‘Dreamcast MODEL‘, which if you ask me is the best looking out of the bunch, although you can check out the Mega Drive and Saturn versions and judge for yourself.

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I felt the need to share this awesome MVS/SuperGun setup from the aptly named kicksomeassnet; I couldn’t comment on whether or not a Saturn controller is the ideal controller of choice for Real Bout Fatal Fury 2, but it certainly looks cool, so it’s all good in my books.

Posted in Culture Collection, Features, Games Culture | Tagged , , | 1 Comment