Some impressions on today’s Japanese Nintendo Direct.

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Nintendo Direct live-streams always seem to either get people excited or get them riled up, but regardless they’re always something I (and I’d like to think many others) look forward to, regardless of the announcements. Today’s Nintendo Direct was Japan only, focusing on this summer’s 3DS and Wii U releases, but if Twitter is anything to go by, many westerners tuned in. For this reason, I’m not going to go over the details or provide a simple overview of everything that was announced, but instead I’ll be giving you some select impressions on a few things announced that I think are worth noting, in no particular order.

There’s a new Chibi-Robo!, and it’s… a 2D platformer?!
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Well this certainly came as a surprise to me! Chibi-Robo! is back on 3DS again, but this time he’ll be starring in what appears to be a 2D platformer with strange, Umihara Kawase-like swinging gameplay (perhaps Bionic Commando would’ve been a better example, but hey, this is a niche gaming website!) as opposed to running errands around the house.

Now I’ve heard some people already expressing discontent and this sudden change of pace from the series, but personally I think this could be a good thing for the series; skip Ltd. have created an interesting and charming concept for a franchise, but unfortunately it has never really taken-off sales wise or reached a wide audience. However, by bringing the series into a more accessible genre (as opposed to the more out-there concept seen in the last 3DS title Chibi-Robo! Let’s Go, Photo!) a wider audience can be drawn towards the wacky world and characters that could hopefully lead to a more promising future for the series. The surprising addition of Amiibo support (as you can see above) could also work to bring more people to the series, because let’s face it, people will go to any length to get hold of Amiibo. For now though, we simply must wait in hope that this gets localised, because unfortunately skip Ltd.’s titles don’t tend to do brilliantly when it comes to sales.

Dr. Mario is coming to 3DS, and he’s bringing his brother!

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I don’t hide the fact that I’m a sucker for puzzle games; I’ve wasted away many an hour playing Puzzle League, Meteos and last year’s Wii U title Dr. Luigiand the idea of more Nintendo puzzling action on the move is something I can’t say no to! It seems to me that the general reaction on social media and the like has been “eugh, Dr. Mario, how boring”, but the reality is that games like this are likely much better suited to a portable console as opposed to a home console; if you ask me, Dr. Luigi would’ve been much better suited to (and probably would’ve sold better on) the 3DS, because it’s the ideal time-killer!

Right now I don’t see any reason why this wouldn’t be localised, considering the game is essentially a straight port of WiiWare’s Dr. Mario & Germ Buster combined with Dr. Luigi, but it’s hard not to see how this sort of game would fit quite nicely into Nintendo’s upcoming line of mobile games. After all, if the success of the likes of Puzzle & Dragons is anything to go by, it could potentially be one of the more suitable Nintendo franchises for Nintendo to bring over to smartphones.

Capcom are providing 3rd party support, but only though Monster Hunter.

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Capcom have hit out with not just one new Monster Hunter title for 3DS, but two! First up is Monster Hunter Diary: Poka Poka Airou Village DX, a remake of a 2010 PSP spin-off which lets you play around in a village full of the series’ distinct ‘Felyne’ companions, featuring various quests and management tasks revolving around the cat-like characters. A bunch of crossover content was shown off, such as costumes based on Mario and Animal Crossing‘s Tom Nook.

Along with this is a title that will likely be of more interest to fans of the more familiar Monster Hunter gameplay, Monster Hunter X (Pronounced ‘Cross’, à la Project X Zone) puts a flashier spin on the traditional MonHun formula, focusing on big weapons, big attacks and even bigger monsters for you to slay. Using the Monster Hunter 4 engine, the game revolves around the concept of four different play styles to attract a wide variety of players, so perhaps this title will be more accessible for people like me who just can’t get the hang of the series? Only time will tell…

Fire Emblem If and Animal Crossing: Happy Home Designer have some strange similarities!

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You heard me right! OK, well maybe I’m exaggerating a little bit, but I can’t help but see a couple of similarities between the building-placing ‘My Castle’ mode introduced for Fire Emblem If and the furniture-placing of Animal Crossing: Happy Home Designer. Of course, the latter is lacking war and bloodshed, and the former is running low on realistic interpretations of the struggles of the economy, but both games seem to be showing off some very nice customisation features that we can look forward to on 3DS.

Another thing shown off for both titles is Amiibo support. Fire Emblem If will allow you to recruit some iconic Fire Emblem units through the use of the four Fire Emblem Amiibo featured in the Super Smash Bros. for Nintendo 3DS/Wii U line, although at the moment it’s pretty much impossible to get hold of them, meaning this feature may lead to some ACTUAL war and bloodshed at some point. Alternatively, perhaps the introduction of new Amiibo cards could help to prevent the stock shortage problems plaguing Amiibo, and Happy Home Designer will be the first to embrace the use of card-based Amiibo, supposedly providing every single Animal Crossing villager (as well as some additional characters, such as mayor’s assistant Isabelle who will be familiar to anyone who played Mario Kart 8‘s second DLC pack) in card form for use with the game. Personally, I’d love to see these cards used to introduce Amiibo of some lesser-known characters, so it’ll be interesting to watch what Nintendo will do with this idea.

There’s a Famicom Yoshi.


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Do I really need to say anything more about this? No, I think I’ll just let you take in the image.

I think what I’ve concluded from today’s Direct is that this is a selection of things that Nintendo wanted to talk about that simply aren’t big enough for next month’s E3, but many of which are still pretty neat. I get the feeling that quite a few of these announcements will make their way over to the west, but probably won’t have their own dedicated Direct, so let’s keep our fingers crossed for some updates in the near future.

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In celebration of the FA Cup final, here are some crazy football games you should try

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It’s undoubtable that football (or soccer, if you like) is one of the biggest sports in the world, and in spite of various recent revelations involving a bunch of old geezers accepting ‘favours’ (in my head this would be crazy stuff like moving the goal further up the pitch when nobody is looking, but in reality it’s probably something along the lines of “here, have these Swiss watches, on me”, and then a few months later we find out the World Cup is being held in Atlantis), many football-loving Brits are likely excited for/have already watched this year’s FA Cup Final (honestly the last thing I thought I’d be linking to on this website), a celebration of British football that has historically always been a big deal over here, even having an entire day of TV dedicated to it.

However, if reading about that got you excited, I’m afraid I’m not here to talk about anything historical, or real, for that matter. Today I come here to shed light on a different aspect of football; the football where Gundam and Godzilla take to the field in a match of the ages, the football where 12 year old kids create supernovas to score goals, and where you can witness an anime Roberto Baggio… that should enough to entice you, right?

So, in no particular order, here are some of the strangest football games that you should give a go to get you in the mood for a game, or if you just want to read about some sheer craziness.

Battle Soccer: Field no Hasha – Super Famicom (1992)

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What you are seeing above is a football match between a team of Gundam and a team of Kaiju. Yep. You heard me right. Ultraman is also in this game. So is Kamen Rider. There is a team in this game called ‘Shadow Crushers’. Clearly this is exactly what the medieval Englishmen who first conceived the idea of football had in mind when they played in the muddy fields of northern England.

Battle Soccer is actually the first of two football games released on the Super Famicom under the Compati Hero series, a crossover created by Banpresto in the 90s between Gundam, Ultraman and Kamen Rider. Along with this, various fighting, racing, RPG and even four dodgeball games were released during the height of the SD Gundam craze in Japan that was immensely popular with children.

In terms of being an actual football game… I’ll admit, it was difficult to navigate the game in Japanese, and the controls seemed strange compared to the more familiar football games of the era such as International Superstar Soccer; it’s just the sheer insanity of this crossover as a concept that makes it noteworthy, and definitely worth a look if you’re a fan of Godzilla kicking a ball.

Shijō Saikyō League Serie A: Ace Striker – Super Famicom (1995)

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Now compared to the offerings of Battle Soccer, Ace Striker takes a much more grounded, realistic approach to football… sort of. The game is officially licensed by the Italian Serie A and features 18 teams from the Italian first division, which is strange considering the game was never released outside of Japan.

It’s relatively understandable why this is the case though, as despite featuring real teams, kits and players, the game takes an anime-like aesthetic which massively contrasts from the face-scanned, ultra realistic players seen in sports games today. Even the team select screen looks like it came right out of a fighting game! However, there is something incredibly satisfying about the highly stylised shots of the ball crashing into the net, the keeper left in the dirt as he struggles to stop it, every time you score a goal.

The gameplay itself is fast-paced, easy to grasp, but admittedly quite challenging. The modes are limited but fairly comprehensive, offering quick matches against the computer or another player, a penalty shoot-out mode, and even the ability to play though the league with a save/load function. I genuinely rate this as a potentially fun multiplayer title, but I have to say it does lack any true realism of the Italian league, as it fails to include match-fixing and a dedicated diving button.

Dolucky’s A-League Soccer – Super Famicom (1994)

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Don’t be fooled by this game’s cutesy appearance, it’s disguising a dark secret; the fact that this game features full-on assault. Here’s a brief rundown of a few of the ‘fouls’ that I saw in one half of a match in Dolucky’s A-League Soccer; I saw the referee, a tiny little mouse, trampled and pushed around by both teams without a care in the world. I saw a player for a team called the ‘Pochi Funky Dogs’ deliberately step away from the ball, before spinning into one of my players and sending them flying. I saw cartoon cats leaping about 10 feet into the air, yet somehow still keeping control of the ball. The only incident that actually got called a foul by the referee… was a sliding tackle?!

Titular character Dolucky, created by Zoom (who are better known for developing PS2 title Mister Mosquito) has also appeared in baseball and puzzle titles on the Super Famicom, and whether they contain such levels of gratuitous violence is unknown to me. The CPU certainly provides a tough opponent, but the fairly simple gameplay and cartoon-styled chaos makes this a very appealing multiplayer title. I’m going to leave it to you to settle who gets the play as the ‘Devid Rabbit Rockers’; that’s where the real violence is going to come from…

Inazuma Eleven – Nintendo DS (2008)

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“Stand up, stand up, if you love football!” bellows the quite frankly awful English dub of Inazuma Eleven’s opening song (linked video taken from the dub of the anime, although it gets the message across). However, the football you know and love is not like the football in Inazuma Eleven. The football you know doesn’t feature shots powered by evil penguins, alien schools aspiring for world domination through football, or a world cup where Japan is in the final. But dammit, I wish football did have all those things!

Enter Endou Mamoru (or Mark Evans, if you prefer/are playing in English), captain and goalkeeper of Raimon, a high school football club; start with a dusty pitch and a looming threat of the club’s closure, and work your way up to world football domination… and battling aliens… and battling demons… Yeah, if you play through the original trilogy of Inazuma Eleven games, you’ll soon realise that in this universe, almost all world affairs are settled through football (in the sequel series, Inazuma Eleven GO, even school league tables are settled through football; this is the stuff that keeps Michael Gove up at night). Endou/Mark is armed with a cheery, never-give-up shonen protagonist attitude, and a bunch of special moves passed down from his Grandad that mostly revolve around giant, angry yellow punching men. He’s not the only one armed with these powers, however, with the strange anime children of the Inazuma universe all wielding their own unique football skills such as creating fire and mountains from seemingly nowhere.

The series is unfortunately plagued by two things; firstly, the English dub is awful. I mean awful. It’s cheesy and can be fun for a little while, but if you’re a fan of the original or have seen the anime, some of the name changes are incredibly painful (as well as the fact that every character in the game is given an incredibly stereotypical accent from various parts of Britain, despite the game being set in Japan). Secondly, the series has never properly taken off in the states. In Japan, three original games have been released for the DS, with a further three hitting the 3DS as part of the sequel GO series – all of these titles are slowly making their way over to Europe. However, right now only the first game is available in the US, as a downloadable title on the 3DS eShop; I hope for the sake of US players that the currently Japan-only 3DS compilation of the first three titles makes it over there, but knowing that Level-5 now only care about Yo-Kai Watchchances don’t look great.

Captain Tsubasa/Tecmo Cup Soccer Game – Famicom/NES (1988/1992)

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This one’s another anime joint, and certainly not the kind of game that would go down with today’s FIFA players; Captain Tsubasa can be considered an RPG, and is the innovator that led to the scarce genre of ‘Cinematic Football’ games. Instead of moving players around the pitch like you’d expect, decisions happen turn by turn, with players presented with various potential movements, each with their own cost in points, just like casting spells in an RPG. However, instead of casting cure or harm, you’ll get to pick between a regular or a bicycle kick.

The game is based on what was then a massively popular football manga/anime, Captain Tsubasa, but the western version saw many, many changes, including a change of protagonist from the titular Tsubasa to the ‘dashing’ Robin Field, changes of entire countries (last time I checked, Argentina wasn’t interchangeable with ‘Arabia’, as the game puts it), as well as a cranked up difficulty level though the use of harder to beat keepers. However, the basic gameplay is retained, so despite being an RPG it’s not totally unplayable for non-Japanese speakers.

Personally, I’m very partial to sports games with overdramatic storylines (If you too are into that stuff, check out Suda51’s Super Fire Pro Wrestling Special, the ending is certainly not what you’d expect from a sports game), so I was slightly disheartened to find out that the western version of the game has cut out a few side quests and the like, but you’ll be happy to know that translation patches for the original and its many sequels are out there (I won’t link to them for obvious reasons, just Google it), so if you like your football with a Final Fantasy flourish, then go check it out!

I’m sure there are many more weird football games out there that I’ve missed so if you can think of any that you’re a fan of and want to share, then leave a comment below!

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Classic SEGA soundtracks are coming to vinyl and damn, they look good

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Brand-new record label Data Discs will soon be releasing vinyl soundtracks for two SEGA classics, Streets of Rage and Shenmue. The two titles are hailed has having some of the most influential, or at least memorable of SEGA’s soundtrack collection, with Yuzo Koshiro‘s house and techno-inspired soundtrack for the former being many player’s earliest exposure to the genres, and Shenmue featuring the musical direction of possibly the happiest man in gaming, Takenobu Mitsuyoshi.

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As you can see in the images posted by Data Discs (above), great effort has been put into both the design of the sleeves and the printing of the vinyl itself, and the numbering makes me hope that we’ll see more of these vinyl releases in the future! I for one would eat up a vinyl release of Daytona USA’s soundtrack without second thought.

Source: SEGAbits

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CyberGadget’s new console plays almost everything, and you can pre-order it right now

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This is the RetroFreak, a brand new multi-system console from Japanese peripheral creators Cyber Gadget, (who you may be aware of for bringing us this entirely necessary accessory for the 3DS). Earlier this year, all eyes were on Hyperkin’s Retron5 multi-system console, which revolutionised the concept of a multi-system console with HDMI output and an on-screen interface.

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However, as you can see from the diagram above, CyberGadget are planning to expand on this concept even further, providing support for the PC Engine/TurboGrafx-16 and the Japan-only PC Engine SuperGrafx, providing a pretty comprehensive library for anyone who doesn’t own loads of retro consoles, or is just looking to save space.

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Along with this, the RetroFreak introduces a microSD-based backup-making system, enabling you to save your games onto an SD card for play without the need for a cartridge; handy if you’re overwhelmed by carts for 11 different systems. To top it all off, USB ports allow you to use your PS3/PS4 controllers, and a range of adapters are set to be released by CyberGadget enabling you to use genuine controllers for many of the consoles featured, not to mention the upscaling features to ensure you get a crisp picture even on newer TVs, where older systems tend to suffer visually.

If this sounds enticing to you, then you can head right over to NCSX and place a pre-order now!

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Another piece of Splatoon merchandise that can’t transform you into a squid, but will make you look cool.

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The Splatoon-centric Nintendo Direct that aired earlier this month made a big deal out of the duds featured in Splatoon, and in the British direct the voiceover man even went as far as to call it a “utopian fashion society”. Now thanks to the latest officially-licensed line of t-shirts from Japanese brand THE KING OF GAMES, you can become a part of this.

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THE KING OF GAMES have created three unique designs to choose from featuring strange logos and ‘language’ that look like they were taken straight out of Splatoon’s hubworld ‘Booyah Base’, and this is no surprise; all three of the shirt designs appear as actual items in the game!

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Honestly, this is probably the closest you’re going to come to becoming an inkling in real life; as Super Mario Sunshine has proved, spraying mysterious ink around in public probably won’t go down well in the eyes of the law, so savour this rare chance to dress ready for a turf war without competing in one!

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As you can see above, each shirt will be accompanied by a neat tote bag featuring a variety of logos from the game, as well as a unique little pin badge for each shirt variant. Unfortunately, like a lot of THE KING OF GAMES’ apparel, it’s unlikely these’ll stay in stock for very long, so keep an eye on their website for a chance to pre-order!

Source: Tiny Cartridge

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Beauty in simplicity; a visual compendium of the ZX Spectrum

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When people think about old games with nice visuals, it’s safe to say that for many people, the British-made ZX Spectrum is unlikely to come to mind. However, Bitmap Books are working to change this with their brand new Kickstarter project; Sinclair ZX Spectrum: A Visual Compendium.

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This 232 page visual tour of the often underestimated beauty of the ZX Spectrum is the third in Bitmap Book’s series that brings a positive light onto the aesthetic side of classic computers, with the Commodore Amiga and Commodore 64 receiving similar treatment in the past. As you can see in the pictures above, high colour, full page pixel art is a pleasure to look at, and truly shows off the memorable 80s look that is no doubt familiar with many Brits who grew up loading tapes that came free with magazines such as Your Sinclair.

Bitmap Books have gone the extra mile to accurately capture the unique and vivid colours of the Spectrum’s graphics, stating:

“To achieve the Spectrum’s unique colours in print, [we] will be using a coated silk paper for the pages that will extract the maximum brightness and accuracy to the screen colours.”

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The hardback version even features neat little Sinclair-coloured ribbons! You can head over to the Kickstarter page and support Bitmap Books in their latest venture, as well as securing a copy for yourself, along with some awesome backer-exclusive goodies, even including a working cassette copy of brand-new Spectrum game Metal Man Reloaded. Along with this, there are some incredible stretch goals such as extra pages and a gorgeous 48K-styled casing for the book (pictured below), so go there and support it now!

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Source: Bitmap Books

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Splatoon manga now available in English

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Kantopia has posted a fully translated version of the new Splatoon manga from CoroCoro magazine. It’s short, but sweet, and you can read it here!

I won’t take away much of your time, if you want to find out a bit more about this Splatoon tie-in manga, then check out our original post about it here.

Source: Kantopia

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There’s an ink version of Splatoon, but it can’t transform you into a squid…

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It’s unlikely that the ink they’ll be using to print this will be the same type used in Splatoon‘s turf wars, but now you can read all about the inkling’s escapades in this one-shot manga based on upcoming Wii U game Splatoon in next month’s CoroCoro magazine.

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Unfortunately, there’s not much that can be said about the manga, as only a handful of images exist. It certainly looks cute and full of personality, and hopefully once it’s been translated after its release next month it’ll expand on Splatoon’s colourful squid-kids. beyond their appearance in the Wii U game.

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Complaints are already flying on Twitter and various forums that the fact that Squid Girl artist Masahiro Anbe wasn’t used was a wasted opportunity, but it seems like the resident CoroCoro artist has done a solid job at capturing the ink-based action. Admittedly, it’s a strange choice not to print this in colour, considering how big a role the ink colours play in the game.

We’ll be sure to keep you updated once a translation becomes available!

Source: Hinodeya3

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A Famicom for the 21st Century?

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Artist Arne Niklas Jansson has recently posted a really cool and creative new concept for a variation on the Famicom system, the ‘Famicube’, on his website Android Arts. This interesting notion takes into consideration both a brand new identity for the Famicom, as well as incredibly detailed specifications for updated hardware.

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As seen above in the mocked-up screenshot of NES/Famicom classic Metroid, Jansson has even created a brand-new 64 colour palette to provide a more detailed, almost SNES-like appearance to the system’s games. Plenty more screenshots, and even a full view of the palette, can be viewed here.

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In a surprising yet effective design choice that contrasts greatly with the highly recognisable Famicom cartridges (something made clear in Meteor’s My Famicase Exhibition), Jansson has opted for Floppy Disks as the media of choice for the Famicube. In his own words, he justifies this choice by stating that

“Real floppy disks turn game media into something which can be touched, and certainly heard! You’ll never wonder if something is loading or not. And when bored one can fiddle with the springy dust cover or browse the manual.”

By taking a look at the incredible label artwork he has created, I’d like to think that this is certainly a good decision, and is one resemblant of the relatively unsuccessful yet undoubtedly cool Famicom Disk System.

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To top off the immense detail of this concept, Jansson has even created a paper mockup to represent the scale of the Famicube in comparison to a western NES system; talk about going the extra mile! If anything, this just makes me sadder that this system isn’t a real Nintendo product…

You can check out tons more great details, including more mockup screenshots using the console’s new palette, as well as images of the game boxes and loads of specifications and information right here!

Source: Android Arts

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As usual, this year’s Nintendo company guide is a thing of beauty.

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Following on from 2014’s beautiful Hanafuda-inspired design, Nintendo have once again gone above and beyond with the design for their company guides, guides presented by Nintendo of Japan to their new employees, providing them with an overview of both the company’s recent achievements, as well as their diverse history in the often forgotten era before they made games.

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This year holds especially true to this, showing off the traditional playing-cards, mahjong sets, and of course Hanafuda cards produced by Nintendo back in the early 20th century; even the original Nintendo card mascot Napoleon makes an appearance! Yep, you heard me right; historical supposed short man Napoleon Bonaparte is the mascot for Nintendo cards. I know, I know, you’re thinking exactly what I’m thinking; why isn’t he in Smash Bros. yet? Better get on that fighter ballot right now!

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But it’s not just the classics that are getting the coverage; even the as-of-yet unreleased Splatoon has a double page spread dedicated to it, showing off some concept work that makes me pray for a hopeful art-book release one day. Mario Kart 8 and Captain Toad: Treasure Tracker are among the other recent releases, with great scrapbook style collages showing everything from unused disc artwork to photos of the dev team coming up with the ideas, giving us a rare look inside the normally secretive world that goes on inside Nintendo HQ; probably explains why it’s an internal document.

We even get a look at some unused logos for the New Nintendo 3DS.

We even get a look at some unused logos for the New Nintendo 3DS.

As you can see below, the whole thing concludes with a touching line that certainly has applied to me, and I imagine applies to many of you. Even something as simple as a company guide has that trademark Nintendo level of quality.

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There’s a bunch of even more cool stuff in there, including production-line pics of Amiibo, a double-page spread on Shigeru Miyamoto’s work, and even some cheery-looking factory workers. You can check it all out and much much more over at BeforeMario!

All images kindly provided by BeforeMario. If you want to learn more about Nintendo’s pre-game making days, then go and check them out!

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